Objective
To conquer any challenges I face to create engaging artwork that will immerse players in whole new worlds
Work experience
Collision Studios/BluBox Games
Lead Artist, July 2013 - July 2014
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Created artwork from concept through final production for upcoming and in production titles, including character work, UI, logos, animations, and 3D assets.
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Collaborated with clients, programmers, designers, and other artists to ensure quality work
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Participated in critiques and reviews of milestones
Funn Magazine
Freelance 3D Designer, May 2013 - Present
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Constructed multiple 3D models of logos and other assets in advertisements
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Designed and developed magazine spreads using augmented reality through programs such as Junaio and Metaio
Spiral Toys
Concept Artist, September 2011 - September 2013
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Created character concepts for a startup toy company for Mark Meyers from Disney Interactive Studios.
Freelance Work
Freelance Artist, 2010 - present
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Commissioned for character concepts, storyboards, UI, landscape designs, and graphic design.
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Designed logos for service organizations, local sports teams, and websites
Skills
PHOTOSHOP
AFTER EFFECTS
ILLUSTRATOR
MAYA
ZBRUSH
2010 - present
2010 - present
Education
Los Angeles Film School, September 2011 - March 2013
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Associate Degree in Computer Animation
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Class Salutatorian
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National Honor Society of Entertainment Arts
Published Games
Barbie: Best Job Ever - Lead Artist. Created hundreds of in game assets, including UI, animation and background art.
Fortress Fury - Lead Artist. Developed early concepts. Created weapons, animations, UI, background art, and the logo.
Monster High Ghouls & Jewels - Worked with Mattel and designed hundreds of outfits for the dress-up character portion. Assisted with UI and animations.
After Tales: Ice Cream Shop - Worked as UI artist and made the animated intro sequence.