Michelle Huttunen

  • WORK

  • ABOUT ME

  • CONTACT

  • RESUME

  • More

    © 2016 Michelle Huttunen

    Objective

     

    To conquer any challenges I face to create engaging artwork that will immerse players in whole new worlds

     

    Work experience

     

    Collision Studios/BluBox Games

    Lead Artist, July 2013 - July 2014

    • Created artwork from concept through final production for upcoming and in production titles, including character work, UI, logos, animations, and 3D assets.

    • Collaborated with clients, programmers, designers, and other artists to ensure quality work

    • Participated in critiques and reviews of milestones

     

    Funn Magazine

    Freelance 3D Designer, May 2013 - Present

    • Constructed multiple 3D models of logos and other assets in advertisements

    • Designed and developed magazine spreads using augmented reality through programs such as Junaio and Metaio

     

    Spiral Toys

    Concept Artist, September 2011 - September 2013

    • Created character concepts for a startup toy company for Mark Meyers from Disney Interactive Studios.

     

    Freelance Work

    Freelance Artist, 2010 - present

    • Commissioned for character concepts, storyboards, UI, landscape designs, and graphic design.

    • Designed logos for service organizations, local sports teams, and websites

       

    Skills

     

    PHOTOSHOP

    AFTER EFFECTS

    ILLUSTRATOR

    MAYA

    ZBRUSH

    2010 - present

    2010 - present

    Education

     

    Los Angeles Film School, September 2011 - March 2013

    • Associate Degree in Computer Animation

    • Class Salutatorian

    • National Honor Society of Entertainment Arts

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    Published Games

     

     

    Barbie: Best Job Ever - Lead Artist. Created hundreds of in game assets, including UI, animation and background art.

     

    Fortress Fury - Lead Artist. Developed early concepts. Created weapons, animations, UI, background art, and the logo.

     

    Monster High Ghouls & Jewels - Worked with Mattel and designed hundreds of outfits for the dress-up character portion. Assisted with UI and animations.

     

    After Tales: Ice Cream Shop - Worked as UI artist and made the animated intro sequence.

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