To conquer any challenges I face to create engaging artwork that will immerse players in whole new worlds
Collision Studios/BluBox Games
Lead Artist, July 2013 - July 2014
Created artwork from concept through final production for upcoming and in production titles, including character work, UI, logos, animations, and 3D assets.
Collaborated with clients, programmers, designers, and other artists to ensure quality work
Participated in critiques and reviews of milestones
Freelance 3D Designer, May 2013 - Present
Constructed multiple 3D models of logos and other assets in advertisements
Designed and developed magazine spreads using augmented reality through programs such as Junaio and Metaio
Concept Artist, September 2011 - September 2013
Created character concepts for a startup toy company for Mark Meyers from Disney Interactive Studios.
Freelance Artist, 2010 - present
Commissioned for character concepts, storyboards, UI, landscape designs, and graphic design.
Designed logos for service organizations, local sports teams, and websites
2010 - present
2010 - present
Los Angeles Film School, September 2011 - March 2013
Associate Degree in Computer Animation
National Honor Society of Entertainment Arts
Barbie: Best Job Ever - Lead Artist. Created hundreds of in game assets, including UI, animation and background art.
Fortress Fury - Lead Artist. Developed early concepts. Created weapons, animations, UI, background art, and the logo.
Monster High Ghouls & Jewels - Worked with Mattel and designed hundreds of outfits for the dress-up character portion. Assisted with UI and animations.
After Tales: Ice Cream Shop - Worked as UI artist and made the animated intro sequence.